Ghost Recon Advanced Warfighter

Infinity Ward is just one of those few. Talking about the diversity of plot Job is not necessary, but still even the thousandth time wondering release spy, capture terrorists, to protect the tank, etc. Most levels also except nonlinear not name – just have to run after its captain and try to crawl to the end of the level alive. But all of these common tasks and skill levels of "cooked" virtuosos developers. It is – seems to be the usual interactive situation where, for example, on you pounces with ill intentions dog and you need a certain time to click and everything – the animal is sleeping peacefully.

On the way to the intended target without fail you are waiting for an ambush, perimeter defense, will make its way ahead through the thick of the Arabs in order to catch a decreasing after 3 minutes the helicopter, crawl under a hail of bullets to rescue the injured pilot's failure Even the most fastidious gamer, sooner or later surrender and say "wow." The game does not give a minute respite – you will not forget for a moment that you are at war and that any careless action may be the last. Trying to stick his head and try to see what's there and as a dense machine-gun fire with probability of 99% to send players to the main menu to load the buttons. Of course, we are not talking about tactical hardcore in the spirit of Ghost Recon Advanced Warfighter 1 and 2, but only one of marksmanship is fashionable to do only the first (introductory) missions.